The Six Gods
The human pantheon — and, in Guild Wars 3's era, present in the world rather than remembered.
The six gods brought humans to Tyria, and Guild Wars 3's humans spotlight places that arrival roughly seven hundred years before the game's present. That timing is the setting's central promise: this is the era when the gods walk, told from inside it rather than in retrospect.
In the later games the gods are history and absence. Here they are current events.
Related
Humans
Humans are one of four playable species, newcomers in Orr building a home beneath the six gods.
Orr
Guild Wars 3's setting: the human kingdom of Orr, standing, centuries before the Cataclysm that drowned it.
Arah
The capital of Orr and the seat of the six gods' presence in the world.
Signets
A Guild Wars skill family whose in-fiction origin is Orrian text — the setting Guild Wars 3 occupies.
Featured in
- Everything We Know About Guild Wars 3 (Updated August 2026)
- Guild Wars 3 Playable Species: Humans, Asura, Kodan — and One Mystery
- Who Are the Vaelwardens? Guild Wars 3's Player Guild, Explained
- Ancient Orr: Guild Wars 3's Setting and the Thousand Years of Lore Under It
- Guild Wars 3 vs Guild Wars 2: What Changes, What Carries Over, What Happens to GW2
Across the franchise
Sources
- "Playable Species Spotlight: Humans", ArenaNet, ~2026-08-13 (fetched 2026-08-20 via ISteamNews)
- "The Setting of Guild Wars 3: Stepping into Ancient Orr", ArenaNet, 2026-06-11 — Guild Wars 3 begins on the continent of Orr, over a thousand years before Guild Wars Reforged, before the human gods left the world