Lore
Guild Wars 3 goes backwards. It is set in Orr while the kingdom still stands and the six gods still walk — centuries before the Cataclysm that players of the earlier games know it by. Everything below is what ArenaNet has actually said, with the older games’ lore noted where it connects.
Places
Where the game happens.
Concepts
Gods, terms and threads running through the franchise.
Mavenwright
A name appearing in ArenaNet's Guild Wars 3 material; unexplained so far.
Seeker
A term appearing in ArenaNet's Guild Wars 3 material; its role is not yet defined publicly.
Signets
A Guild Wars skill family whose in-fiction origin is Orrian text — the setting Guild Wars 3 occupies.
The Six Gods
The human pantheon — and, in Guild Wars 3's era, present in the world rather than remembered.
Guilds and orders
Who you belong to.
Order of the Vael
Described by ArenaNet as the oldest guild in Orr.
The Vaelwardens
The guild the player character originates from — the framing device for Guild Wars 3's story.
Peoples
Who you can be.
Asura
Asura return as one of four playable species, a choice ArenaNet says is about identity and story rather than power.
Humans
Humans are one of four playable species, newcomers in Orr building a home beneath the six gods.
Kodan
For the first time, players can choose a kodan — one of four playable species ArenaNet is bringing to Orr.