Guild Wars 3 Database

Lore

Guild Wars 3 goes backwards. It is set in Orr while the kingdom still stands and the six gods still walk — centuries before the Cataclysm that players of the earlier games know it by. Everything below is what ArenaNet has actually said, with the older games’ lore noted where it connects.

Places

Where the game happens.

  • Confirmed

    Arah

    The capital of Orr and the seat of the six gods' presence in the world.

  • Confirmed

    Orr

    Guild Wars 3's setting: the human kingdom of Orr, standing, centuries before the Cataclysm that drowned it.

Concepts

Gods, terms and threads running through the franchise.

  • Reported

    Mavenwright

    A name appearing in ArenaNet's Guild Wars 3 material; unexplained so far.

  • Reported

    Seeker

    A term appearing in ArenaNet's Guild Wars 3 material; its role is not yet defined publicly.

  • Confirmed

    Signets

    A Guild Wars skill family whose in-fiction origin is Orrian text — the setting Guild Wars 3 occupies.

  • Confirmed

    The Six Gods

    The human pantheon — and, in Guild Wars 3's era, present in the world rather than remembered.

Guilds and orders

Who you belong to.

  • Confirmed

    Order of the Vael

    Described by ArenaNet as the oldest guild in Orr.

  • Confirmed

    The Vaelwardens

    The guild the player character originates from — the framing device for Guild Wars 3's story.

Peoples

Who you can be.

  • Confirmed

    Asura

    Asura return as one of four playable species, a choice ArenaNet says is about identity and story rather than power.

  • Confirmed

    Humans

    Humans are one of four playable species, newcomers in Orr building a home beneath the six gods.

  • Confirmed

    Kodan

    For the first time, players can choose a kodan — one of four playable species ArenaNet is bringing to Orr.