Glossary
Guild Wars 3 reveals assume twenty years of vocabulary. Here it is, briefly.
- Arah
- Orr's capital, and the city most associated with the six gods' presence among mortals.
- Asura
- A short, technologically brilliant people, playable since Guild Wars 2 and confirmed playable in Guild Wars 3.
- Elite skill
- A skill a character may equip only one of at a time. A long-running Guild Wars constraint that shapes every build.
- Guild Wars Reforged
- The December 2025 relaunch of the original 2005 Guild Wars, with a mobile release following in June 2026.
- Kodan
- A bear-like people of the far north, non-playable in Guild Wars 2 and playable for the first time in Guild Wars 3.
- Orr
- A human kingdom of Tyria. In Guild Wars it is a sunken ruin; in Guild Wars 2 it rises again as risen land. Guild Wars 3 is set there while it still stands.
- Profession
- What Guild Wars calls a character class. None have been revealed for Guild Wars 3.
- Signet
- A Guild Wars skill type that costs no energy and pays for it with a long recharge. Franchise lore traces signets to Orrian texts.
- The Cataclysm
- The event that sank Orr beneath the sea. It has not happened yet in Guild Wars 3's period — which is the whole tension of the setting.
- The Six Gods
- The human pantheon of Tyria. Absent by the time of the earlier games; present in Guild Wars 3's era.
- Tyria
- The world the Guild Wars games are set in, and also the name of its central continent.
- Vaelwardens
- The guild the player character belongs to at the start of Guild Wars 3.