Terms and lore
Gods, terms, and franchise threads.
MavenwrightThe Mavenwrights are a guild in Orr whose supporters see magical resources as the material for innovation and a stronger future. Their ambition puts them in tension with people who treat the Vael as lives and wonders to protect.Mavenwright
An Orrian guild that sees the Vael as magical resources for building a stronger future.
SeekerSeeker is a Vael spirit who serves as the player's mount and as the direct connection between the player and Orr's magic.Seeker
A Vael spirit who serves as the player's mount and direct connection to the magic of Orr.
SignetsSignets are small gems that contain fixed expressions of magic. In the Orrian golden age, Dwayna and Melandru gave the early Vaelwardens the ability to create and refine them.Signets
Small gems containing fixed expressions of magic, created and refined by the Vaelwardens through gifts from Dwayna and Melandru.
The Six GodsThe six gods brought humans to Tyria, and Guild Wars 3's humans spotlight places that arrival roughly seven hundred years before the game's present. That timing is the setting's central promise: this is the era when the gods walk, told from inside it rather than in retrospect. In the later games the gods are history and absence. Here they are current events.The Six Gods
The human pantheon, present in Guild Wars 3's era in the world rather than remembered.