Guild Wars 3 Database

Tidewarden

ConceptProfession

Illustrative only. A frontline profession built around holding ground near water.

Armourheavy
Primary attributeTidal Resolve
Rolefrontline
MechanicBuilds Resolve while standing in or near water, spending it on ward skills that persist after leaving.

This profession does not exist. It is drawn here to show how a profession page will read once Guild Wars 3 has professions: a primary attribute, an armour class, a resource mechanic, the weapons it can hold, and the skills that hang off it.

The shape follows what both predecessors actually ship — Guild Wars gives professions a primary attribute only they can raise, and Guild Wars 2 gives each a unique mechanic. Guild Wars 3 will almost certainly do some version of both.

Concept skills

  • Concept

    Signet of the Drowned Choir

    Illustrative only. A signet showing how a no-energy, long-recharge skill reads.

  • Concept

    Tidal Ward

    Illustrative only. A ground-targeted ward with a duration and a footprint.

  • Concept

    Undertow Strike

    Illustrative only. A weapon attack with a conditional bonus.