Guild Wars 3 Database

Professions

How profession pages will work.

  • Orrian CantorThis profession does not exist. It illustrates how a caster support page will be laid out: cast-time economics, a stacking resource, and the party-facing effects that make the profession worth a slot. The franchise has carried a divine-support line since the Monk in the original Guild Wars, and Guild Wars 3's setting puts the six gods in the world rather than in memory, so something in this role is a safe structural bet even though this particular one is invented.Orrian Cantor

    Illustrative anatomy

    Illustrative only. A support profession channelling the six gods through sung invocations.

  • Reliquary BladeThis profession does not exist. It exists on the site to show how an entity page handles a profession whose skills change with equipped state. That is the hardest layout problem in a build database, and one both Guild Wars games create in their own way. If Guild Wars 3 ships anything with a stance, attunement, or legend swap, this is the page shape it will need.Reliquary Blade

    Illustrative anatomy

    Illustrative only. A duelist profession carrying a bound relic that changes its skills.

  • TidewardenThis profession does not exist. It is drawn here to show how a profession page will read once Guild Wars 3 has professions: a primary attribute, an armour class, a resource mechanic, the weapons it can hold, and the skills that hang off it. The shape follows what both predecessors actually ship. Guild Wars gives professions a primary attribute only they can raise, and Guild Wars 2 gives each a unique mechanic. Guild Wars 3 will almost certainly do some version of both.Tidewarden

    Illustrative anatomy

    Illustrative only. A frontline profession built around holding ground near water.