ProfessionIllustrative anatomy
Reliquary Blade
Illustrative only. A duelist profession carrying a bound relic that changes its skills.
Example values
| Armour | medium |
|---|---|
| Primary attribute | Binding |
| Role | damage |
| Mechanic | Swaps the bound relic mid-fight; each relic rewrites the profession's skill set. |
This profession does not exist. It exists on the site to show how an entity page handles a profession whose skills change with equipped state. That is the hardest layout problem in a build database, and one both Guild Wars games create in their own way.
If Guild Wars 3 ships anything with a stance, attunement, or legend swap, this is the page shape it will need.
Relations
Concept skills
Undertow StrikeThis skill does not exist. It illustrates the most common skill page on any Guild Wars database: a weapon attack whose text has a condition in it, so the page has to render both the base case and the conditional case clearly.Undertow Strike
Illustrative anatomyIllustrative only. A weapon attack with a conditional bonus.
Edge of the PilgrimThis skill does not exist. It illustrates the hardest skill page to lay out: one whose text changes with what the character has equipped, so the page must show every variant without burying the base case.Edge of the Pilgrim
Illustrative anatomyIllustrative only. A skill whose effect depends on equipped state.
Skills
Edge of the PilgrimThis skill does not exist. It illustrates the hardest skill page to lay out: one whose text changes with what the character has equipped, so the page must show every variant without burying the base case.Edge of the Pilgrim
Illustrative anatomyIllustrative only. A skill whose effect depends on equipped state.