ProfessionIllustrative anatomy
Tidewarden
Illustrative only. A frontline profession built around holding ground near water.
Example values
| Armour | heavy |
|---|---|
| Primary attribute | Tidal Resolve |
| Role | frontline |
| Mechanic | Builds Resolve while standing in or near water, spending it on ward skills that persist after leaving. |
This profession does not exist. It is drawn here to show how a profession page will read once Guild Wars 3 has professions: a primary attribute, an armour class, a resource mechanic, the weapons it can hold, and the skills that hang off it.
The shape follows what both predecessors actually ship. Guild Wars gives professions a primary attribute only they can raise, and Guild Wars 2 gives each a unique mechanic. Guild Wars 3 will almost certainly do some version of both.
Relations
Concept skills
Signet of the Drowned ChoirThis skill does not exist. Signets are a real Guild Wars skill family whose lore traces to Orrian texts, from the setting Guild Wars 3 occupies, which is why the illustrative example is a signet. The numbers here are invented. What is real is the shape: signets cost no energy and pay for it in recharge, and that trade is the whole reason the family exists.Signet of the Drowned Choir
Illustrative anatomyIllustrative only. A signet showing how a no-energy, long-recharge skill reads.
Tidal WardThis skill does not exist. It illustrates a ward: a skill that creates an area on the ground with rules inside it, which is a page type needing a footprint, a duration, and a description of what changes for whoever stands in it.Tidal Ward
Illustrative anatomyIllustrative only. A ground-targeted ward with a duration and a footprint.
Undertow StrikeThis skill does not exist. It illustrates the most common skill page on any Guild Wars database: a weapon attack whose text has a condition in it, so the page has to render both the base case and the conditional case clearly.Undertow Strike
Illustrative anatomyIllustrative only. A weapon attack with a conditional bonus.
Skills
Tidal WardThis skill does not exist. It illustrates a ward: a skill that creates an area on the ground with rules inside it, which is a page type needing a footprint, a duration, and a description of what changes for whoever stands in it.Tidal Ward
Illustrative anatomyIllustrative only. A ground-targeted ward with a duration and a footprint.
Undertow StrikeThis skill does not exist. It illustrates the most common skill page on any Guild Wars database: a weapon attack whose text has a condition in it, so the page has to render both the base case and the conditional case clearly.Undertow Strike
Illustrative anatomyIllustrative only. A weapon attack with a conditional bonus.