Guild Wars 3 Database

ProfessionIllustrative anatomy

Tidewarden

Illustrative only. A frontline profession built around holding ground near water.

Example values

Armourheavy
Primary attributeTidal Resolve
Rolefrontline
MechanicBuilds Resolve while standing in or near water, spending it on ward skills that persist after leaving.

This profession does not exist. It is drawn here to show how a profession page will read once Guild Wars 3 has professions: a primary attribute, an armour class, a resource mechanic, the weapons it can hold, and the skills that hang off it.

The shape follows what both predecessors actually ship. Guild Wars gives professions a primary attribute only they can raise, and Guild Wars 2 gives each a unique mechanic. Guild Wars 3 will almost certainly do some version of both.

Relations

Concept skills

  • Signet of the Drowned ChoirThis skill does not exist. Signets are a real Guild Wars skill family whose lore traces to Orrian texts, from the setting Guild Wars 3 occupies, which is why the illustrative example is a signet. The numbers here are invented. What is real is the shape: signets cost no energy and pay for it in recharge, and that trade is the whole reason the family exists.Signet of the Drowned Choir

    Illustrative anatomy

    Illustrative only. A signet showing how a no-energy, long-recharge skill reads.

  • Tidal WardThis skill does not exist. It illustrates a ward: a skill that creates an area on the ground with rules inside it, which is a page type needing a footprint, a duration, and a description of what changes for whoever stands in it.Tidal Ward

    Illustrative anatomy

    Illustrative only. A ground-targeted ward with a duration and a footprint.

  • Undertow StrikeThis skill does not exist. It illustrates the most common skill page on any Guild Wars database: a weapon attack whose text has a condition in it, so the page has to render both the base case and the conditional case clearly.Undertow Strike

    Illustrative anatomy

    Illustrative only. A weapon attack with a conditional bonus.

Skills

  • Tidal WardThis skill does not exist. It illustrates a ward: a skill that creates an area on the ground with rules inside it, which is a page type needing a footprint, a duration, and a description of what changes for whoever stands in it.Tidal Ward

    Illustrative anatomy

    Illustrative only. A ground-targeted ward with a duration and a footprint.

  • Undertow StrikeThis skill does not exist. It illustrates the most common skill page on any Guild Wars database: a weapon attack whose text has a condition in it, so the page has to render both the base case and the conditional case clearly.Undertow Strike

    Illustrative anatomy

    Illustrative only. A weapon attack with a conditional bonus.