SkillIllustrative anatomy
Undertow Strike
Illustrative only. A weapon attack with a conditional bonus.
Example values
| Type | attack |
|---|---|
| Attribute | Tidal Resolve |
| Energy | 5 |
| Activation | 0.75s |
| Recharge | 8s |
| Elite | No |
This skill does not exist. It illustrates the most common skill page on any Guild Wars database: a weapon attack whose text has a condition in it, so the page has to render both the base case and the conditional case clearly.
Relations
Professions
Reliquary BladeThis profession does not exist. It exists on the site to show how an entity page handles a profession whose skills change with equipped state. That is the hardest layout problem in a build database, and one both Guild Wars games create in their own way. If Guild Wars 3 ships anything with a stance, attunement, or legend swap, this is the page shape it will need.Reliquary Blade
Illustrative anatomyIllustrative only. A duelist profession carrying a bound relic that changes its skills.
TidewardenThis profession does not exist. It is drawn here to show how a profession page will read once Guild Wars 3 has professions: a primary attribute, an armour class, a resource mechanic, the weapons it can hold, and the skills that hang off it. The shape follows what both predecessors actually ship. Guild Wars gives professions a primary attribute only they can raise, and Guild Wars 2 gives each a unique mechanic. Guild Wars 3 will almost certainly do some version of both.Tidewarden
Illustrative anatomyIllustrative only. A frontline profession built around holding ground near water.
Skills
Tidal WardThis skill does not exist. It illustrates a ward: a skill that creates an area on the ground with rules inside it, which is a page type needing a footprint, a duration, and a description of what changes for whoever stands in it.Tidal Ward
Illustrative anatomyIllustrative only. A ground-targeted ward with a duration and a footprint.