Guild Wars 3 Database

SkillIllustrative anatomy

Undertow Strike

Illustrative only. A weapon attack with a conditional bonus.

Example values

Typeattack
AttributeTidal Resolve
Energy5
Activation0.75s
Recharge8s
EliteNo

This skill does not exist. It illustrates the most common skill page on any Guild Wars database: a weapon attack whose text has a condition in it, so the page has to render both the base case and the conditional case clearly.

Relations

Professions

  • Reliquary BladeThis profession does not exist. It exists on the site to show how an entity page handles a profession whose skills change with equipped state. That is the hardest layout problem in a build database, and one both Guild Wars games create in their own way. If Guild Wars 3 ships anything with a stance, attunement, or legend swap, this is the page shape it will need.Reliquary Blade

    Illustrative anatomy

    Illustrative only. A duelist profession carrying a bound relic that changes its skills.

  • TidewardenThis profession does not exist. It is drawn here to show how a profession page will read once Guild Wars 3 has professions: a primary attribute, an armour class, a resource mechanic, the weapons it can hold, and the skills that hang off it. The shape follows what both predecessors actually ship. Guild Wars gives professions a primary attribute only they can raise, and Guild Wars 2 gives each a unique mechanic. Guild Wars 3 will almost certainly do some version of both.Tidewarden

    Illustrative anatomy

    Illustrative only. A frontline profession built around holding ground near water.

Skills

  • Tidal WardThis skill does not exist. It illustrates a ward: a skill that creates an area on the ground with rules inside it, which is a page type needing a footprint, a duration, and a description of what changes for whoever stands in it.Tidal Ward

    Illustrative anatomy

    Illustrative only. A ground-targeted ward with a duration and a footprint.