Lore
Signets
Small gems containing fixed expressions of magic, created and refined by the Vaelwardens through gifts from Dwayna and Melandru.
Signets are small gems that contain fixed expressions of magic. In the Orrian golden age, Dwayna and Melandru gave the early Vaelwardens the ability to create and refine them.
Relations
OrrGuild Wars 3 begins in Orr while the kingdom still stands. This period is more than a thousand years before Guild Wars Reforged, long before the formerly sunken ruins raised by Zhaitan in Guild Wars 2.Orr
Guild Wars 3's setting: the human kingdom of Orr, standing more than a thousand years before the original game.
The Six GodsThe six gods brought humans to Tyria, and Guild Wars 3's humans spotlight places that arrival roughly seven hundred years before the game's present. That timing is the setting's central promise: this is the era when the gods walk, told from inside it rather than in retrospect. In the later games the gods are history and absence. Here they are current events.The Six Gods
The human pantheon, present in Guild Wars 3's era in the world rather than remembered.
The VaelwardensThe Vaelwardens are the guild the player belongs to at the start of Guild Wars 3. Their role as the player's originating guild puts guild membership at the centre of the story rather than treating it as an optional social layer. The name ties them to the Order of the Vael, described as the oldest guild in Orr.The Vaelwardens
The guild the player character originates from, and the framing device for Guild Wars 3's story.
Updates
23 July 2026
The Vaelwardens of the Orrian Golden Age
Related reading
Ancient Orr: Guild Wars 3's Setting
Guild Wars 3 begins in living Orr, more than a thousand years before the original game, while the gods still hold Arah.
Who Are the Vaelwardens? Guild Wars 3's Player Guild, Explained
The Vaelwardens are your guild in Guild Wars 3: god-sanctioned artificers wielding signets to protect Orr's Vael spirits from industrialist Mavenwrights.