Place
Orr
Guild Wars 3's setting: the human kingdom of Orr, standing more than a thousand years before the original game.
Guild Wars 3 begins in Orr while the kingdom still stands. This period is more than a thousand years before Guild Wars Reforged, long before the formerly sunken ruins raised by Zhaitan in Guild Wars 2.
Relations
ArahArah is Orr's capital city in Guild Wars 3's period. The gods hold high council sessions there, in a living centre of the kingdom rather than a ruin.Arah
Orr's capital, with the high city of the human gods on its horizon.
Order of the VaelThe Order of the Vael is the oldest guild in Orr. It is the older institution the Vaelwardens take their name from, which places the player's guild inside an existing lineage rather than founding one.Order of the Vael
The oldest guild in Orr.
The VaelwardensThe Vaelwardens are the guild the player belongs to at the start of Guild Wars 3. Their role as the player's originating guild puts guild membership at the centre of the story rather than treating it as an optional social layer. The name ties them to the Order of the Vael, described as the oldest guild in Orr.The Vaelwardens
The guild the player character originates from, and the framing device for Guild Wars 3's story.
The Six GodsThe six gods brought humans to Tyria, and Guild Wars 3's humans spotlight places that arrival roughly seven hundred years before the game's present. That timing is the setting's central promise: this is the era when the gods walk, told from inside it rather than in retrospect. In the later games the gods are history and absence. Here they are current events.The Six Gods
The human pantheon, present in Guild Wars 3's era in the world rather than remembered.
SignetsSignets are small gems that contain fixed expressions of magic. In the Orrian golden age, Dwayna and Melandru gave the early Vaelwardens the ability to create and refine them.Signets
Small gems containing fixed expressions of magic, created and refined by the Vaelwardens through gifts from Dwayna and Melandru.
Species
HumansHumans are playable in Guild Wars 3, as they have been in every Guild Wars game. They arrived on Tyria roughly seven hundred years before the game's present, brought by the six gods, which puts the player's era close to the founding myths rather than long after them. The player character originates among the Vaelwardens.Humans
Humans are one of four playable species, newcomers in Orr building a home beneath the six gods.
Updates
11 June 2026
The Setting of Guild Wars 3: Stepping into Ancient Orr
5 June 2026
Announcing Guild Wars 3
Related reading
Everything We Know About Guild Wars 3
Confirmed Guild Wars 3 facts: ancient Orr, four launch species, buy-to-play, PC and PlayStation 5, and a chance at autumn 2027 beta.
Ancient Orr: Guild Wars 3's Setting
Guild Wars 3 begins in living Orr, more than a thousand years before the original game, while the gods still hold Arah.
Guild Wars 3 vs Guild Wars 2: What Changes, What Carries Over, What Happens to GW2
Guild Wars 3 goes action combat, four species, PC and PlayStation 5. Guild Wars 2 keeps running. Confirmed differences from ArenaNet's announcements.
Who Are the Vaelwardens? Guild Wars 3's Player Guild, Explained
The Vaelwardens are your guild in Guild Wars 3: god-sanctioned artificers wielding signets to protect Orr's Vael spirits from industrialist Mavenwrights.