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Lore

The Six Gods

The human pantheon, present in Guild Wars 3's era in the world rather than remembered.

The six gods brought humans to Tyria, and Guild Wars 3's humans spotlight places that arrival roughly seven hundred years before the game's present. That timing is the setting's central promise: this is the era when the gods walk, told from inside it rather than in retrospect.

In the later games the gods are history and absence. Here they are current events.

Relations

  • HumansHumans are playable in Guild Wars 3, as they have been in every Guild Wars game. They arrived on Tyria roughly seven hundred years before the game's present, brought by the six gods, which puts the player's era close to the founding myths rather than long after them. The player character originates among the Vaelwardens.Humans

    Humans are one of four playable species, newcomers in Orr building a home beneath the six gods.

  • OrrGuild Wars 3 begins in Orr while the kingdom still stands. This period is more than a thousand years before Guild Wars Reforged, long before the formerly sunken ruins raised by Zhaitan in Guild Wars 2.Orr

    Guild Wars 3's setting: the human kingdom of Orr, standing more than a thousand years before the original game.

  • ArahArah is Orr's capital city in Guild Wars 3's period. The gods hold high council sessions there, in a living centre of the kingdom rather than a ruin.Arah

    Orr's capital, with the high city of the human gods on its horizon.

  • SignetsSignets are small gems that contain fixed expressions of magic. In the Orrian golden age, Dwayna and Melandru gave the early Vaelwardens the ability to create and refine them.Signets

    Small gems containing fixed expressions of magic, created and refined by the Vaelwardens through gifts from Dwayna and Melandru.

Updates

Related reading

Across the franchise

The Six Gods in Guild Wars 2