Place
Arah
Orr's capital, with the high city of the human gods on its horizon.
Arah is Orr's capital city in Guild Wars 3's period. The gods hold high council sessions there, in a living centre of the kingdom rather than a ruin.
Relations
OrrGuild Wars 3 begins in Orr while the kingdom still stands. This period is more than a thousand years before Guild Wars Reforged, long before the formerly sunken ruins raised by Zhaitan in Guild Wars 2.Orr
Guild Wars 3's setting: the human kingdom of Orr, standing more than a thousand years before the original game.
The Six GodsThe six gods brought humans to Tyria, and Guild Wars 3's humans spotlight places that arrival roughly seven hundred years before the game's present. That timing is the setting's central promise: this is the era when the gods walk, told from inside it rather than in retrospect. In the later games the gods are history and absence. Here they are current events.The Six Gods
The human pantheon, present in Guild Wars 3's era in the world rather than remembered.
Factions
Order of the VaelThe Order of the Vael is the oldest guild in Orr. It is the older institution the Vaelwardens take their name from, which places the player's guild inside an existing lineage rather than founding one.Order of the Vael
The oldest guild in Orr.
Updates
13 August 2026
Playable Species Spotlight: Humans
23 July 2026
The Vaelwardens of the Orrian Golden Age
11 June 2026
The Setting of Guild Wars 3: Stepping into Ancient Orr
5 June 2026
Announcing Guild Wars 3
Related reading
Everything We Know About Guild Wars 3
Confirmed Guild Wars 3 facts: ancient Orr, four launch species, buy-to-play, PC and PlayStation 5, and a chance at autumn 2027 beta.
Ancient Orr: Guild Wars 3's Setting
Guild Wars 3 begins in living Orr, more than a thousand years before the original game, while the gods still hold Arah.