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Place

Arah

Orr's capital, with the high city of the human gods on its horizon.

Arah is Orr's capital city in Guild Wars 3's period. The gods hold high council sessions there, in a living centre of the kingdom rather than a ruin.

Relations

  • OrrGuild Wars 3 begins in Orr while the kingdom still stands. This period is more than a thousand years before Guild Wars Reforged, long before the formerly sunken ruins raised by Zhaitan in Guild Wars 2.Orr

    Guild Wars 3's setting: the human kingdom of Orr, standing more than a thousand years before the original game.

  • The Six GodsThe six gods brought humans to Tyria, and Guild Wars 3's humans spotlight places that arrival roughly seven hundred years before the game's present. That timing is the setting's central promise: this is the era when the gods walk, told from inside it rather than in retrospect. In the later games the gods are history and absence. Here they are current events.The Six Gods

    The human pantheon, present in Guild Wars 3's era in the world rather than remembered.

Factions

  • Order of the VaelThe Order of the Vael is the oldest guild in Orr. It is the older institution the Vaelwardens take their name from, which places the player's guild inside an existing lineage rather than founding one.Order of the Vael

    The oldest guild in Orr.

Updates

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