SkillIllustrative anatomy
Tidal Ward
Illustrative only. A ground-targeted ward with a duration and a footprint.
Example values
| Type | ward |
|---|---|
| Attribute | Tidal Resolve |
| Energy | 15 |
| Activation | 1s |
| Recharge | 20s |
| Elite | No |
This skill does not exist. It illustrates a ward: a skill that creates an area on the ground with rules inside it, which is a page type needing a footprint, a duration, and a description of what changes for whoever stands in it.
Relations
Professions
TidewardenThis profession does not exist. It is drawn here to show how a profession page will read once Guild Wars 3 has professions: a primary attribute, an armour class, a resource mechanic, the weapons it can hold, and the skills that hang off it. The shape follows what both predecessors actually ship. Guild Wars gives professions a primary attribute only they can raise, and Guild Wars 2 gives each a unique mechanic. Guild Wars 3 will almost certainly do some version of both.Tidewarden
Illustrative anatomyIllustrative only. A frontline profession built around holding ground near water.
Skills
Undertow StrikeThis skill does not exist. It illustrates the most common skill page on any Guild Wars database: a weapon attack whose text has a condition in it, so the page has to render both the base case and the conditional case clearly.Undertow Strike
Illustrative anatomyIllustrative only. A weapon attack with a conditional bonus.